Added all ammo and mods to hall and knight higher algebra ebook pdf The Merchant.
Removed add/remove perk mechanic, and replaced it with a terminal all together dead audiobook check.
Alpha 11(February 17th, 2013 removed unused Worldspace and Cell modifications.
V1.1a(May 16th, 2013) Fixed typos.
Added missing Lonesome Road and Sniper perk.Added Doc Mitchell's House as a point of interest to teleport.burp*.41(January 5th, 2014) Fixed Hydra not working.Refactored the way The Merchant is resupplied with caps to always force 65534 caps.Put the All Keys back to its original location.Fixed Drugs:Poison menu not adding anything.
Added NPC Armor list and made them wearable by the player.
This mod requires all of the major Fallout: New Vegas DLCs, but has support for the Courier's Stash.
(Except Junk/Bulk/Quest ammo) Added Doctor's Bags to The Merchant's supply.
Add All Cut Sierra Madre Playing Cards adds the other cards not in the worldspace but were added to the game.Other than that, enjoy THE MOD!For example, for unclean living, when you're in the gas, the gas hurt script just does a check if Dean is your partner at the time.Totally worth it to not have to worry about your neck exploding every 10 seconds.) Fixed The Merchant not having 65534 caps each time you traded with him.Rewrote the descriptions for the 4 FalloutNVCheatTerminal perks.It will now work at any point in the game, and it doesn't matter if you choose archimedes II during the quest.The only thing I noticed was that I couldn't switch off the radios.V1.2(June 8th, 2013) Removed broken perk in Honest Hearts menu.Added Clothing categorized by type.